In the case of the second solution, you won't have to delete the d3d11on12.dll file, but as we mentioned above, deleting it is certainly the easier approach by far. Hence, it should resolve the overlay issue on MSI Afterburner's RTSS as well as any other overlays you may have on your system. To do it add the following profile template for it: So it won't depend on D3D11on12 and won't be affected by Witcher's d3d11on12.dll versions conflict. You may simply create a profile for Witcher 3 Next Gen and make RTSS using native D3D12 OSD rendered for it instead. RTSS contains two optional OSD renderers for D3D12 applications: D3D11on12 (used by default) and native D3D12 based. Second solution way is RTSS architecture specific. I guess the game developers will do the same in the nearest patches and remove d3d11on12.dll from distributive too. This way you will force the game to use system version of this library instead of their local one and it will fix Steam, RTSS overlay and many other affected products. As correctly mentioned before, you may simply rename/remove d3d11on12.dll located in. The first solution in unified and can be used to fix compatibility with any overlay, which is currently broken in this game. \bin\圆4_dx12.dll), which is different from system one and which breaks all overlays dependent on it (which includes RTSS, Steam overlay and other third party products) due to version mismatch. MSI Afterburner is the OG, in that it’s been used to monitor all kinds of system-related metrics for many years now. Thanks to Graya Overload on YouTube for the screenshot on this one. Once you’re in-game, press CTRL+SHIFT+O to toggle the performance overlay. Game indeed ships with local copy of DirectX runtime ( d3d11on12.dll located in. Once you enable fps you can close the menu. Got Witcher 3 Next Gen installed and peeked into the problem source. By default, RTSS uses the "Global" setting for all games which means for the new Witcher update, OSD reverts to using D3D11on12 by default instead of D3D12. This is by far the easier solution.Īnother workaround is to "Add" a separate application profile setting for The Witcher 3: Wild Hunt - Complete Edition in RTSS. However, do make sure to keep a backup of it in case the file becomes necessary. This DLL is not mandatory to run the game on PC at the moment so it can be deleted. Hence, deleting this file works as the RTSS overlay, or any other overlay on your system will now use the D3D12 (DirectX 12) as the default for the On-Screen Display (OSD) purposes. Guru3D members, upon further digging, found that a "d3d11on12.dll" file is causing the problem, preventing the RTSS overlay from working properly. However, in the case of The Witcher 3: Wid Hunt next gen update, it looks like there are issues with the Rivatuner Statistics Server (RTSS) overlay which means the usage statistics can not be displayed. A popular software utility MSI Afterburner is often used by users to track the usage data of their systems when gaming. While many people like to fire up a game and get lost in the visuals, the gameplay and (sometimes) the story, some others who are more into the hardware side of things like to monitor the general usage statistics of their systems. Dubbed The Witcher 3: Wild Hunt - Complete Edition, the game is now available on PC. To showcase the improvements, a gameplay trailer was also released showing the 2015 GOTY in its next gen glory. The update promised ray-tracing, updated 4K assets (textures), and other improvements in various aspects. games I recommended combinations of ALT + TAB in order to "mark" the game as active window.Announced back in 2020, The Witcher 3: Wild Hunt next gen update finally got a release date last month after a lot of delay. The current framerate and frametime statistics values are shown for the active window in Windows.įor fullscreen applications eg. This module is an inseparable component of DesktopOverlayHost and runs automatically when DesktopOverlayHost.exe is launched. Go to C:\Program Files (x86)\RivaTuner Statistics Server\SDK\Tools\DesktopOverlayHost\Release and run DesktopOverlayHost.exe (I recommend creating a shortcut on the desktop). Rivatuner Statistics Server version 7.3.0 Beta 6 or later + of course MSI Afterburner It is a module that allowing any 3D application to display foreground 3D process framerate and frametime statistics instead of application’s own ones. adjustable size, background color, position, transparency By courtesy of MSI Afterburner & RivaTuner Statistics Server Developers we have tools that enable OSD support for multiple monitors Special thanks to Unwinder !!!
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